Data
Record:
(SDL-FINGER)
Fields:
id : ID of a finger.
x : X-pos of a finger input.
y : Y-pos of a finger input.
p : Pressure of a finger input.
Keyboard Support
Procedure:
(SDL-GET-KEY-FROM-NAME name) → number
Parameters:
name : A string. Name of the keycode.
Returns:
A number corresponding to it's keycode.
C Function Name:
SDL_GetKeyFromName
Procedure:
(SDL-GET-KEY-FROM-SCANCODE scancode) → number
Parameters:
scancode : Value of a scancode.
Returns:
A number corresponding to it's keycode.
C Function Name:
SDL_GetKeyFromScancode
Procedure:
(SDL-GET-KEY-NAME key) → string
Parameters:
key : Value of a keycode.
Returns:
A string containing the name of a keycode.
C Function Name:
SDL_GetKeyName
Procedure:
(SDL-GET-KEYBOARD-FOCUS) → SDL-WINDOW
Returns:
A window object that has the keyboard focus.
C Function Name:
SDL_GetKeyboardFocus
Procedure:
(SDL-GET-KEYBOARD-STATE) → (LAMBDA SCANCODE) → boolean
Returns:
A procedure that when passed a scancode returns
#t
if the key is pressed otherwise#f
.
C Function Name:
SDL_GetKeyboardState
Examples:
(define key-state
(sdl-get-keyboard-state))
(if (key-state SDL-SCANCODE-RETURN)
(printf "<RETURN> key pressed.~n"))
(if (and (key-state SDL-SCANCODE-RIGHT)
(key-state SDL-SCANCODE-UP))
(printf "Right and Up Keys Pressed.~n"))
Procedure:
(SDL-GET-MOD-STATE) → int
Returns:
A number that's bits have been set with key modifer values.
C Function Name:
SDL_GetModState
Procedure:
(SDL-GET-SCANCODE-FROM-KEY key) → int
Parameters:
key : Value of a keycode.
Returns:
Scancode equivalent of keycode.
C Function Name:
SDL_GetScancodeFromKey
Procedure:
(SDL-GET-SCANCODE-FROM-NAME name) → int
Parameters:
name : The name of a scancode as a string.
Returns:
Scancode value of the string.
C Function Name:
SDL_GetScancodeFromName
Procedure:
(SDL-GET-SCANCODE-NAME code) → string
Parameters:
code : Value of a scancode.
Returns:
String value of a scancode.
C Function Name:
SDL_GetScancodeName
Procedure:
(SDL-HAS-SCREEN-KEYBOARD-SUPPORT?) → boolean
Returns:
#t
if screen has keyboard support or#f
otherwise.
C Function Name:
SDL_HasScreenKeyboardSupport
Procedure:
(SDL-IS-SCREEN-KEYBOARD-SHOWN? window) → boolean
Parameters:
window : A SDL-WINDOW object.
Returns:
#t
if screen's keyboard is shown or#f
otherwise.
C Function Name:
SDL_IsScreenKeyboardShown
Procedure:
(SDL-IS-TEXT-INPUT-ACTIVE?) → boolean
Returns:
#t
if the text input is active or#f
otherwise.
C Function Name:
SDL_IsTextInputActive
Procedure:
(SDL-SET-MOD-STATE! mods) → '()
Parameters:
mods : A series of key modifer values.
C Function Name:
SDL_SetModState
Examples:
(sdl-set-mod-state! KMOD-LSHIFT
KMOD-CAPS
KMOD-RCTRL)
Procedure:
(SDL-SET-TEXT-INPUT-RECT! rect) → '()
Parameters:
rect : A SDL-RECT record. (Optional)
C Function Name:
SDL_SetTextInputRect
Notes:
Not implemented.
Procedure:
(SDL-START-TEXT-INPUT) → '()
C Function Name:
SDL_StartTextInput
Procedure:
(SDL-STOP-TEXT-INPUT) → '()
C Function Name:
SDL_StopTextInput
Mouse Support
Procedure:
(SDL-CAPTURE-MOUSE enable) → boolean
Parameters:
enable : Sets whether mouse should be captured or ignored.
Returns:
#t
if set succeeded#f
otherwise.
C Function Name:
SDL_CaptureMouse
Procedure:
(SDL-CREATE-COLOR-CURSOR image hot-x hot-y) → SDL-CURSOR
Parameters:
image : A SDL-SURFACT object.
hot-x : The x-position of the cursor hot spot.
hot-y : The y-position of the cursor hot spot.
Returns:
A SDL-CURSOR object or
'()
on failure.
C Function Name:
SDL_CreateColorCursor
Notes:
Not up to specifications.
Procedure:
(SDL-CREATE-SYSTEM-CURSOR id) → SDL-CURSOR
Parameters:
id : symbol SDL-SYSTEM-CURSOR-ARROW SDL-SYSTEM-CURSOR-IBEAM SDL-SYSTEM-CURSOR-WAIT SDL-SYSTEM-CURSOR-CROSSHAIR SDL-SYSTEM-CURSOR-WAIT-ARROW SDL-SYSTEM-CURSOR-SIZE-NWSE SDL-SYSTEM-CURSOR-SIZE-NESW SDL-SYSTEM-CURSOR-SIZE-WE SDL-SYSTEM-CURSOR-SIZE-NS SDL-SYSTEM-CURSOR-SIZE-ALL SDL-SYSTEM-CURSOR-NO SDL-SYSTEM-CURSOR-HAND
Returns:
A SDL-CURSOR object or
'()
on failure.
C Function Name:
SDL_CreateSystemCursor
Notes:
Not up to specifications.
Procedure:
(SDL-FREE-CURSOR cursor) → '()
Parameters:
cursor : A SDL-CURSOR object.
C Function Name:
SDL_FreeCursor
Notes:
Not up to specifications.
Procedure:
(SDL-GET-CURSOR) → SDL-CURSOR
Returns:
The current cursor as a SDL-CURSOR object.
C Function Name:
SDL_GetCursor
Procedure:
(SDL-FREE-CURSOR toggle) → number
Parameters:
toggle : A device query value.
Returns:
The value of SDL-ENABLE if cursor is shown, SDL-DISABLE if cursor is hidden, or a negative value indicating error.
C Function Name:
SDL_ShowCursor
Procedure:
(SDL-GET-MOUSE-FOCUS) → SDL-WINDOW
Returns:
The SDL-WINDOW object that has the mouse focus.
C Function Name:
SDL_GetMouseFocus
Procedure:
(SDL-GET-DEFAULT-CURSOR) → SDL-CURSOR
Returns:
A SDL-CURSOR object that is the system's default cursor.
C Function Name:
SDL_GetDefaultCursor
Procedure:
(SDL-WARP-MOUSE-IN-WINDOW window x y) → '()
Parameters:
window : A SDL-WINDOW object.
x : The x-coordinate within the window.
y : The y-coordinate within the window.
C Function Name:
SDL_WarpMouseInWindow
Procedure:
(SDL-WARP-MOUSE-GLOBAL x y) → number
Returns:
0 on success or a negative number on failure.
Parameters:
x : The x-coordinate.
y : The y-coordinate.
C Function Name:
SDL_WarpMouseInWindow
Procedure:
(SDL-SET-CURSOR! cursor) → '()
Parameters:
cursor : A SDL-CURSOR object.
C Function Name:
SDL_SetCursor
Procedure:
(SDL-SET-RELATIVE-MOUSE-MODE! enable) → number
Parameters:
enable : A boolean. Value to set mouse relative mode.
Returns:
0 on success or a negative number on failure.
C Function Name:
SDL_SetRelativeMouseMode
Procedure:
(SDL-GET-RELATIVE-MOUSE-MODE!) → boolean
Returns:
#t
if mouse is in relative mode or#f
otherwise.
C Function Name:
SDL_GetRelativeMouseMode
Procedure:
(SDL-CREATE-CURSOR) → SDL-CURSOR
C Function Name:
SDL_CreateCursor
Notes:
Unimplemented
Procedure:
(SDL-GET-RELATIVE-MOUSE-STATE) → number
C Function Name:
SDL_GetRelativeMouseState
Notes:
Unimplemented
Procedure:
(SDL-GET-GLOBAL-MOUSE-STATE) → number
C Function Name:
SDL_GetGlobalMouseState
Notes:
Unimplemented
Procedure:
(SDL-GET-MOUSE-STATE) → number
C Function Name:
SDL_GetMouseState
Notes:
Unimplemented
Joystick Support
Procedure:
(SDL-JOYSTICK-OPEN index) → SDL-JOYSTICK
Parameters:
index : The index of the joystick.
Returns:
The SDL-JOYSTICK object or
'()
.
C Function Name:
SDL_JoystickOpen
Notes:
Not up to specifications.
Procedure:
(SDL-JOYSTICK-CLOSE joystick) → '()
Parameters:
joystick : A SDL-JOYSTICK object.
C Function Name:
SDL_JoystickClose
Notes:
Not up to specifications.
Procedure:
(SDL-JOYSTICK-NUM) → number
Returns:
The amount of joysticks that can be accessed.
C Function Name:
SDL_NumJoystick
Procedure:
(SDL-JOYSTICK-CURRENT-POWER-LEVEL joystick) → symbol
Parameters:
joystick : A SDL-JOYSTICK object.
Returns:
levels : sybmol SDL-JOYSTICK-POWER-UNKNOWN SDL-JOYSTICK-POWER-EMPTY SDL-JOYSTICK-POWER-LOW SDL-JOYSTICK-POWER-MEDIUM SDL-JOYSTICK-POWER-FULL SDL-JOYSTICK-POWER-WIRED SDL-JOYSTICK-POWER-MAX
C Function Name:
SDL_JoystickCurrentPowerLevel
Procedure:
(SDL-JOYSTICK-EVENT-STATE state) → number
Parameters:
state : Can be
SDL-QUERY
,SDL-IGNORE
, orSDL-ENABLE
.
Returns:
1
if enabled,0
if disabled, or a negative error code.
C Function Name:
SDL_JoystickEventState
Procedure:
(SDL-JOYSTICK-FROM-INSTANCE-ID instance-id) → SDL-JOYSTICK
Parameters:
instance-id : Instance ID from the event system.
Returns:
The SDL-JOYSTICK object or
'()
.
C Function Name:
SDL_JoystickFromInstanceID
Procedure:
(SDL-JOYSTICK-IS-ATTACHED? joystick) → boolean
Parameters:
joystick : A SDL-JOYSTICK object.
Returns:
#t
if joystick is attached or#f
otherwise.
C Function Name:
SDL_JoystickGetAttached
Procedure:
(SDL-JOYSTICK-GET-AXIS joystick axis) → number
Parameters:
joystick : A SDL-JOYSTICK object.
axis : A number. The index of the axis.
Returns:
The value of the axis or 0 on failure.
C Function Name:
SDL_JoystickGetAxis
Procedure:
(SDL-JOYSTICK-GET-BALL joystick ball) → list
Parameters:
joystick : A SDL-JOYSTICK object.
ball : A number. The index of the ball.
Returns:
A list
(dx dy)
or'()
.
C Function Name:
SDL_JoystickGetBall
Procedure:
(SDL-JOYSTICK-IS-BUTTON-PRESSED? joystick button) → boolean
Parameters:
joystick : A SDL-JOYSTICK object.
button : A number. The index of the button.
Returns:
#t
if button was pressed or#f
otherwise.
C Function Name:
SDL_JoystickGetButton
Procedure:
(SDL-JOYSTICK-GET-HAT joystick hat) → symbol
Parameters:
joystick : A SDL-JOYSTICK object.
hat : A number. The index of the hat.
Returns:
positions : symbol SDL-HAT-CENTERED SDL-HAT-UP SDL-HAT-RIGHT SDL-HAT-DOWN SDL-HAT-LEFT SDL-HAT-RIGHT-UP SDL-HAT-RIGHT-DOWN SDL-HAT-LEFT-UP SDL-HAT-LEFT-DOWN
C Function Name:
SDL_JoystickGetHat
Procedure:
(SDL-JOYSTICK-INSTANCE-ID joystick) → number
Parameters:
joystick : A SDL-JOYSTICK object.
Returns:
Instance ID of the SDL-JOYSTICK object.
C Function Name:
SDL_JoystickInstanceID
Procedure:
(SDL-JOYSTICK-INSTANCE-ID joystick) → string
Parameters:
joystick : A SDL-JOYSTICK object.
Returns:
Name of the SDL-JOYSTICK object.
C Function Name:
SDL_JoystickName
Procedure:
(SDL-JOYSTICK-NAME-FOR-INDEX index) → string
Parameters:
index : A number. Index of the joystick.
Returns:
Name of the joystick at index.
C Function Name:
SDL_JoystickNameForIndex
Procedure:
(SDL-JOYSTICK-NUM-AXES joystick) → number
Parameters:
joystick : A SDL-JOYSTICK object.
Returns:
Number of axes the joystick has.
C Function Name:
SDL_JoystickNumAxes
Procedure:
(SDL-JOYSTICK-NUM-BALLS joystick) → number
Parameters:
joystick : A SDL-JOYSTICK object.
Returns:
Number of balls the joystick has.
C Function Name:
SDL_JoystickNumBalls
Procedure:
(SDL-JOYSTICK-NUM-BALLS joystick) → number
Parameters:
joystick : A SDL-JOYSTICK object.
Returns:
Number of buttons the joystick has.
C Function Name:
SDL_JoystickNumButtons
Procedure:
(SDL-JOYSTICK-NUM-HATS joystick) → number
Parameters:
joystick : A SDL-JOYSTICK object.
Returns:
Number of hats the joystick has.
C Function Name:
SDL_JoystickNumHats
Procedure:
(SDL-JOYSTICK-GET-DEVICE-GUID) → SDL-JOYSTICK-GUID
C Function Name:
SDL_JoystickGetDeviceGUID
Notes:
Unimplemented
Procedure:
(SDL-JOYSTICK-GET-GUID) → SDL-JOYSTICK-GUID
C Function Name:
SDL_JoystickGetGUID
Notes:
Unimplemented
Procedure:
(SDL-JOYSTICK-GUID-FROM-STRING) → SDL-JOYSTICK-GUID
C Function Name:
SDL_JoystickGetGUIDFromString
Notes:
Unimplemented
Procedure:
(SDL-JOYSTICK-GET-GUID-STRING) → SDL-JOYSTICK-GUID
C Function Name:
SDL_JoystickGetGUIDString
Notes:
Unimplemented
Game Controller Support
Procedure:
(SDL-GAME-CONTROLLER? index) → boolean
Parameters:
index : A number. Index of the game controller/joystick.
Returns:
#t
if joystick is a game controller or#f
otherwise.
C Function Name:
SDL_IsGameController
Procedure:
(SDL-GAME-CONTROLLER-ATTACHED? controller) → boolean
Parameters:
controller : A SDL-GAME-CONTROLLER object.
Returns:
#t
if game controller is attached or#f
otherwise.
C Function Name:
SDL_GameControllerGetAttached
Procedure:
(SDL-GAME-CONTROLLER-BUTTON-PRESSED? controller button) → boolean
Parameters:
controller : A SDL-GAME-CONTROLLER object.
button : symbol SDL-CONTROLLER-BUTTON-A SDL-CONTROLLER-BUTTON-B SDL-CONTROLLER-BUTTON-X SDL-CONTROLLER-BUTTON-Y SDL-CONTROLLER-BUTTON-BACK SDL-CONTROLLER-BUTTON-GUIDE SDL-CONTROLLER-BUTTON-START SDL-CONTROLLER-BUTTON-LEFT-STICK SDL-CONTROLLER-BUTTON-RIGHT-STICK SDL-CONTROLLER-BUTTON-LEFT-SHOULDER SDL-CONTROLLER-BUTTON-RIGHT-SHOULDER SDL-CONTROLLER-BUTTON-UP SDL-CONTROLLER-BUTTON-DOWN SDL-CONTROLLER-BUTTON-LEFT SDL-CONTROLLER-BUTTON-RIGHT
Returns:
#t
if button is pressed or#f
otherwise.
C Function Name:
SDL_GameControllerGetButton
Procedure:
(SDL-GAME-CONTROLLER-AXIS controller axis) → number
Parameters:
controller : A SDL-GAME-CONTROLLER object.
axis : symbol SDL-CONTROLLER-AXIS-LEFT-X SDL-CONTROLLER-AXIS-LEFT-Y SDL-CONTROLLER-AXIS-RIGHT-X SDL-CONTROLLER-AXIS-RIGHT-Y SDL-CONTROLLER-AXIS-TRIGGER-LEFT SDL-CONTROLLER-AXIS-TRIGGER-RIGHT
Returns:
The value of the axis.
C Function Name:
SDL_GameControllerGetAxis
Procedure:
(SDL-GAME-CONTROLLER-OPEN index) → SDL-GAME-CONTROLLER
Parameters:
index : The joystick to open as a game controller.
Returns:
A SDL-GAME-CONTROLLER object or
'()
.
C Function Name:
SDL_GameControllerOpen
Procedure:
(SDL-GAME-CONTROLLER-CLOSE controller) → '()
Parameters:
controller : A SDL-GAME-CONTROLLER object.
C Function Name:
SDL_GameControllerClose
Procedure:
(SDL-GAME-CONTROLLER-UPDATE) → '()
C Function Name:
SDL_GameControllerUpdate
Procedure:
(SDL-GAME-CONTROLLER-NAME controller) → string
Parameters:
controller : A SDL-GAME-CONTROLLER object.
Returns:
A string containing the name of the device.
C Function Name:
SDL_GameControllerName
Procedure:
(SDL-GAME-CONTROLLER-FOR-INDEX index) → string
Parameters:
index : A number. The index of the game controller.
Returns:
A string containing the name of the device.
C Function Name:
SDL_GameControllerNameForIndex
Procedure:
(SDL-GAME-CONTROLLER-MAPPING controller) → string
Parameters:
controller : A SDL-GAME-CONTROLLER object.
Returns:
A string containing the button mapping of the device.
C Function Name:
SDL_GameControllerMapping
Procedure:
(SDL-BUTTON->STRING button) → string
Parameters:
button : symbol SDL-CONTROLLER-BUTTON-A SDL-CONTROLLER-BUTTON-B SDL-CONTROLLER-BUTTON-X SDL-CONTROLLER-BUTTON-Y SDL-CONTROLLER-BUTTON-BACK SDL-CONTROLLER-BUTTON-GUIDE SDL-CONTROLLER-BUTTON-START SDL-CONTROLLER-BUTTON-LEFT-STICK SDL-CONTROLLER-BUTTON-RIGHT-STICK SDL-CONTROLLER-BUTTON-LEFT-SHOULDER SDL-CONTROLLER-BUTTON-RIGHT-SHOULDER SDL-CONTROLLER-BUTTON-UP SDL-CONTROLLER-BUTTON-DOWN SDL-CONTROLLER-BUTTON-LEFT SDL-CONTROLLER-BUTTON-RIGHT
Returns:
A string containing name of a button.
C Function Name:
SDL_GameControllerGetStringForButton
Procedure:
(SDL-AXIS->STRING axis) → string
Parameters:
axis : symbol SDL-CONTROLLER-AXIS-LEFT-X SDL-CONTROLLER-AXIS-LEFT-Y SDL-CONTROLLER-AXIS-RIGHT-X SDL-CONTROLLER-AXIS-RIGHT-Y SDL-CONTROLLER-AXIS-TRIGGER-LEFT SDL-CONTROLLER-AXIS-TRIGGER-RIGHT
Returns:
A string containing the name of the axis.
C Function Name:
SDL_GameControllerGetStringForAxis
Procedure:
(SDL-GAME-CONTROLLER-MAPPING name) → symbol
Parameters:
name : A string. Name of the button.
Returns:
SDL-CONTROLLER-BUTTON-A SDL-CONTROLLER-BUTTON-B SDL-CONTROLLER-BUTTON-X SDL-CONTROLLER-BUTTON-Y SDL-CONTROLLER-BUTTON-BACK SDL-CONTROLLER-BUTTON-GUIDE SDL-CONTROLLER-BUTTON-START SDL-CONTROLLER-BUTTON-LEFT-STICK SDL-CONTROLLER-BUTTON-RIGHT-STICK SDL-CONTROLLER-BUTTON-LEFT-SHOULDER SDL-CONTROLLER-BUTTON-RIGHT-SHOULDER SDL-CONTROLLER-BUTTON-UP SDL-CONTROLLER-BUTTON-DOWN SDL-CONTROLLER-BUTTON-LEFT SDL-CONTROLLER-BUTTON-RIGHT SDL-CONTROLLER-BUTTON-INVALID
C Function Name:
SDL_GameControllerGetButtonFromString
Procedure:
(STRING->SDL-AXIS name) → symbol
Parameters:
name : A string. Name of the axis.
Returns:
SDL-CONTROLLER-AXIS-LEFT-X SDL-CONTROLLER-AXIS-LEFT-Y SDL-CONTROLLER-AXIS-RIGHT-X SDL-CONTROLLER-AXIS-RIGHT-Y SDL-CONTROLLER-AXIS-TRIGGER-LEFT SDL-CONTROLLER-AXIS-TRIGGER-RIGHT SDL-CONTROLLER-AXIS-INVALID
C Function Name:
SDL_GameControllerGetAxisFromString
Procedure:
(SDL-CONTROLLER->SDL-JOYSTICK controller) → SDL-JOYSTICK
Parameters:
controller : A SDL-GAME-CONTROLLER object.
Returns:
The SDL-JOYSTICK object corresponding to the SDL-GAME-CONTROLLER object.
C Function Name:
SDL_GameControllerGetJoystick
Procedure:
(SDL-JOYSTICK-ID->SDL-CONTROLLER id) → SDL-GAME-CONTROLLER
Parameters:
id : Joystick's instance ID.
Returns:
The SDL-GAME-CONTROLLER object or
'()
.
C Function Name:
SDL_GameControllerFromInstanceID
Notes:
Not up to specifications.
Procedure:
(SDL-GAME-CONTROLLER-EVENT-STATE) → number
C Function Name:
SDL_GameControllerEventState
Notes:
Unimplemented
Procedure:
(SDL-GAME-CONTROLLER-GET-BIND-FOR-BUTTON) → ???
C Function Name:
SDL_GameControllerGetBindForButton
Notes:
Unimplemented
Procedure:
(SDL-GAME-CONTROLLER-GET-BIND-FOR-AXIS) → ???
C Function Name:
SDL_GameControllerGetBindForAxis
Notes:
Unimplemented
Procedure:
(SDL-GAME-CONTROLLER-MAPPING-FOR-GUID) → string
C Function Name:
SDL_GameControllerMappingForGUID
Notes:
Unimplemented
Procedure:
(SDL-GAME-CONTROLLER-ADD-MAPPING-FROM-RW) → number
C Function Name:
SDL_GameControllerAddMappingsFromRW
Notes:
Unimplemented
Procedure:
(SDL-GAME-CONTROLLER-ADD-MAPPING-FROM-FILE) → number
C Function Name:
SDL_GameControllerAddMappingsFromFile
Notes:
Unimplemented
Procedure:
(SDL-GAME-CONTROLLER-ADD-MAPPING) → number
C Function Name:
SDL_GameControllerAddMapping
Notes:
Unimplemented
Touch
Procedure:
(SDL-GET-NUM-TOUCH-DEVICES) → number
Returns:
Number of touch devices available.
C Function Name:
SDL_GetNumTouchDevices
Procedure:
(SDL-GET-TOUCH-DEVICE index) → number
Parameters:
index : A number. Index of the touch device.
Returns:
The ID of the touch device.
C Function Name:
SDL_GetTouchDevice
Procedure:
(SDL-GET-NUM-TOUCH-FINGERS touch-id) → number
Parameters:
touch-id : The ID of the touch device.
Returns:
The number of active fingers.
C Function Name:
SDL_GetNumTouchFingers
Procedure:
(SDL-GET-TOUCH-FINGER touch-id index) → SDL-FINGER
Parameters:
touch-id : The ID of the touch device.
index : The index of a finger.
Returns:
A SDL-FINGER record or
'()
.
C Function Name:
SDL_GetTouchFinger
Notes:
Not up to specifications.